How likely is it that the Traveler becomes a recipient of one of these costumes? It would be interesting to see the Traveler in clothing that represents some of the regions they enter on their journey. The new five-star Electro character, CynoĬostumes were added to the game last year, providing new, stylish looks for some characters. And as our technology and capacity, we hope to have useful solutions that players welcome. On the other hand, we’re also working on beginner tutorial adjustments, client capacity optimization, intelligent management of past content, and other optimizations. On one hand, stories from limited-time events shall never become barriers to understanding and playing Archon Quests. We’re aware of this issue and are looking into solutions for it. Is the team considering adding a way for new players to see or replay old story-related content and cutscenes that only existed in past limited-time events? This also happened when Scaramouche showed up in Inazuma’s Archon Quest after appearing in the limited-time Mondstadt event. New players may have been a bit lost when starting the Summertime Odyssey event because they missed Fischl and Mona's first introductions. For example, many character and weapon ascension materials can be obtained and redeemed from events that we run periodically. Meanwhile, we're also providing more options for gamers to obtain character development items. Is there a chance we see a cap increase for Original Resin, or a quicker regeneration rate to allow players to take on more of these challenges each day?ĭomains, bosses, and Ley Lines are important means to farm character and weapon ascension materials, and resins required to claim these items as rewards. The world of Teyvat continues to expand, giving players so many more challenges to complete daily (Domains, bosses, Ley Lines). The balancing of all gameplay rules is part of the team's long-term design focus, plus the team's experience and learning from player feedback in the long run are all important to maintain that focus.įor us, there are other ways to increase the fun for players rather than simply increasing the complexity of game rules. With easy and open rules, given some time, players will come to discover their own ways of developing builds. For us, there are other ways to increase the fun for players rather than simply increasing the complexity of game rules. With the release of the Dendro element, the seven-element system has become somewhat complex. We have no such plans for the time being. Has there been any discussion regarding the addition of new reactions for existing elements? For example, in the future, could there be a new Geo and Dendro reaction? The introduction of Dendro has created plenty of new ways to cause elemental reactions, but some elements have been left out. The new four-star Hydro character, Candace Therefore, new battlegrounds, new challenge levels, or even new team builds, all have potential to bring new life to existing content. However, in Genshin Impact, rules of gameplay than how strong a character is. If a character is only assessed by a single dimension of numerical strength, power creep could indeed be an issue. Is there a plan in place to potentially upgrade older characters and make them more viable? Some older characters might get left behind as power creep settles in and newer characters become much stronger choices. Genshin Impact is going into year two with an ever-expanding roster. As an open-world game, Genshin Impact has a natural compatibility with various types of gameplay, which gives us confidence in the long-term operation. Just like Genius Invokation TCG that we unveiled in the Special Program for Version 3.2, we are also working on designing more interesting gameplay in the future. If we design another type of permanent endgame that is similar to the Spiral Abyss, it might end up creating excessive anxiety for our players-not everyone is interested in Musk Reef. The Spiral Abyss is one of the most effective ways players test out their party composition and combat strength. Are there any plans to release new, permanent endgame content in the same vein as the Spiral Abyss? Please stay tuned.Ĭurrently, the Spiral Abyss is the only true endgame content for players at high Adventure Ranks. But a shorter update cycle will not influence the quality of gameplay and content. Starting from Version 3.0 to the end of Version 3.2, the length of each update will be shortened to five weeks. In the future, will you be continuing with these shortened version lengths, or should players expect update releases to return to their former pace? GameSpot: Versions 3.0 and 3.1 are expected to be one week shorter than usual. By clicking 'enter', you agree to GameSpot's
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