![]() ![]() But despite being given no new information, I was able to complete the last 45 just by revisiting memories and looking at events in a new, much more informed light. I was stunned when I unlocked the final memory because I had only correctly identified 15 of the 60 fates by that point. Over the course of the roughly eight hours it took me to fill out my book, I used what accent people had, what type of hat or clothes they were wearing, where they died, the way others addressed them, the tasks they were doing, the people they were friends with, the bed they slept in, how their pictures were drawn, and a billion other little things to make the necessary connections.Īs I unlocked more memories I started recognizing characters all over, giving me a clearer picture of who they were and how they might fit into the larger plot. You can only figure out who is who by thinking critically and piecing together bits of information as you explore more death memories.įor example, you may hear one character refer to another by name, but it’s rarely that simple. Your book comes with a map of the ship, a manifest of names, and a sketch of everyone onboard, but you don’t start with any clue as to which name goes to which picture - a daunting, but also extremely rewarding task. Your overall goal is to fill out a book with the identities and ultimate fates of all of the Obra Dinn’s 60 passengers. You won’t find highlighted items or hints here, which makes Return of the Obra Dinn as challenging to take on as it is satisfying to complete. It doesn’t feel like the forced, fake investigation of games like The Witcher 3 or Marvel’s Spider-Man, instead empowering you to hunt for clues and answers that aren’t so obvious. This is Return of the Obra Dinn’s main hook, and it’s one of the coolest mechanics I’ve seen in a long time. ![]()
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